Gamification in education
Gamification is, briefly saying, usage of mechanism of games in different context than fun only. In this part we will get to know through gamification how to use their potential to motivate and engage children and youth in educational and social actions.
Many of us associate learning with anything but fun. What if, in fact, learning could be an exhilarating, transformative experience? Fun Learning is based on belief that it should be!
How to design an education that responds to the needs of a new generation? Generation Z creates new communication codes which entails the inevitable changes. Let’s open ourselves to the new!
Social Media Zone
„Tweet”, „send a snap” – these are the words young people, that spend more and more time in social media, use nowadays. How to find a common language with them? Join the community! Get to know how to find yourself in Social Media and use it to daily communication. Our experts will wait for you in Social Media Zone located on mezzanine.
About educational technological innovations directly from Tricity you will hear on our scene, and in Expo Zone you will be able to test what market currently offers us. Chemical experiments using augmented reality, educational games or set to build and program robots designed with a view to school. All that and much more you will see during BeZee.
During BeZee you can not only hear interesting lectures, but also check which Social Media youth use nowadays and take a look at news on education market. For those who will immerse with us in the world of educational trends, we will draw prizes.
All instances in the Polish language will be translated simultaneously into English.
Paweł Adamowicz / City of Gdansk
Tomasz Szymczak/ Gdansk Business Incubator STARTER
Creative learning agenda in an international context
Van Anh DamProgramming in education .. but what next? Competence of the future with technological trends./span>
Programming and new technologies without electricity. How to teach future competencies without computers, robots, and tablets.
How is a perfect learning solution made? Magnificent pedagogical design is the guarantee of efficient learning and key to success
We’re changing educ@tion! Digital competence – the key to the future
Marta Florkiewicz – Borkowska
From digital to reflective teacher
Sophie DeenHow to Prepare Your Kids For The Robot Takeover?
Anna Rzepa i Barbara Cieślak
A ghost on a bike – A brief history of trends in education.
Artificial Intelligence and Learning Platforms: What is possible with AI?
14:15 - 14:35
How to change school spaces?
How to change school spaces? The environment in which we learn, both formal and informal, has a significant impact on the effectiveness and quality of learning. During the workshop we will look at examples from Polish and foreign schools, how we can make changes in this environment and create spaces more friendly to students and teachers.
14:40 - 16:00
Paul Collard, Sophie Deen, Piotr Kowalczuk, Marcin Polak, Agnieszka Tomasik, Olli Vallo
14:40 - 16:00
Use of tablets in education
Logisfera Nova – Alina Guzik
Artificial Intelligence in Education
Joanna Mytnik, Wojciech Glac
Online tools in the teacher’s work
Thinking Zone – Adam Mańkowski
TOC in education
16:00 - 17:00
NETWORKING & EDU EXPO
Revas, Teatroteka, Efekt, Smart City For Kids, Code all- Expansio, Machinaroom, Galaktyka